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Office Christmas Party Games: 8 Ways to Play, Matched to Group Size, Room and Comfort Level

For Christmas party games at work, choose by headcount first. Up to 20 people can play Imposter or Who's most likely to from one phone; above 20, play charades in two teams or put it on the projector so the whole room is in one game. The table below also marks which games single people out.

The eight options at a glance

GameHeadcountRoomScreensLength you setWorkplace comfort
Christmas charades, two teamsAny, in two teamsSpace to stand1 phoneTurns of 60, 90 or 120 sActing is optional: describing in words is allowed
Charades on the projectorAny, in two teamsMeeting room or restaurant with a screen1 laptop + screenSameNobody holds a phone to their forehead
Christmas Imposter3–20 named playersAround a table1 phone, passed roundDiscussion timer off, 1, 2, 3 or 5 minEveryone speaks one word per round; the vote names suspected imposters, so keep it light
Imposter "fishbowl"A panel of 6–10, the rest watchMeeting room1 phoneSameVolunteers only on the panel
Who's most likely to, Coworkers set3–20 named playersAnywhere1 phone5, 10, 15 or 20 questionsCheck the room: everyone points at one person
Most likely to, hands-up versionAnyAnywhere1 screen or a printed listAs many questions as you readPeople raise a hand for themselves; nobody is pointed at
Printable Christmas charades cardsAny, in two teamsAnywhere, no screenNoneSet by the hostSame as charades
Most likely to on a video call3–20 named playersRemoteHost shares one screen5, 10, 15 or 20 questionsPlayers type a name in the chat instead of pointing

Player limits, timers and question counts in the table are the games' own settings. The comfort column is our judgment of what each format asks of people.

8 people: one table, two games

Eight is enough for Christmas Imposter. Everyone gets the same secret Christmas word except the imposters, who have to bluff. With 8 players the game's Auto setting picks 2 imposters. The Christmas category has 44 words and 10 look-alike pairs for undercover mode. Follow it with Who's most likely to on the Coworkers set, which has 84 questions such as "Who's most likely to bring treats for the whole team?" and "Who's most likely to forget to unmute themselves on a call?".

20 people: the upper limit for one phone

Imposter and Most likely to both take up to 20 named players, so a team of 20 can still play as one group. At 20, Auto gives 4 imposters. Passing the phone round 20 people to deal the cards takes a while, so this works best seated. For a standing crowd, switch to charades in two teams of 10: only the guesser holds the phone, and their team acts out or describes the word. Turns last 60, 90 or 120 seconds, and the game shows a list of correct and passed words at the end of each turn.

Imposter setup with 12 named players, Imposters set to Auto (3), a 3-minute discussion timer, classic mode and the category list
Imposter set up for 12 players. Auto picks 3 imposters at this size, and the discussion timer can be off or 1 to 5 minutes. Open this game.
Charades setup: two team names, the Christmas category selected, round length 60 s, 90 s or 120 s, and a choice between tilting the phone and buttons only
Charades opened with ?cat=christmas: the 48 Christmas words are preselected. The round length and answer method are set here. Open this game.

50 or more: one screen, two teams, or a panel

The three big-room versions are set out step by step in classroom and team icebreaker games: charades on a projector with the laptop's arrow keys, an Imposter "fishbowl" with a volunteer panel, and a hands-up Most likely to read from the question list. What changes at an office party is the room:

  • Restaurant or rented room: ask in advance whether you can connect a laptop to their screen. If not, the printed Christmas cards need no screen.
  • Two teams of 25 or more: rotate the guesser every turn and let the acting team change every turn too, so people who would rather watch can stay in the audience.
  • Time: a 30-minute charades slot holds at most twenty 90-second turns (30 × 60 ÷ 90). Hand-overs and checking the word list mean you will play fewer.

What makes a game safe for work

The games and settings on this page avoid two things: questions about looks, money or relationships, and putting one person on the spot without a way out.

  • Tick Coworkers, untick Friends and Family. Friends and Family are ticked by default. The Coworkers questions are about habits at work ("Who's most likely to have a color-coded calendar?"). Leave Couples off.
  • Make every turn skippable. In charades a passed word costs nothing. In Most likely to, Tie / skip moves on without naming anyone.
  • Let people describe instead of act. Charades works with words too, which helps anyone who does not want to perform.
  • Keep names on the device. Player names and scores stay in the browser that runs the game and are not uploaded (see Privacy). Ask before sharing a title board photo that has names on it.
Who’s most likely to setup with only the Coworkers set (84 questions) selected and 10 questions chosen
Most likely to with only the Coworkers set ticked (84 questions) and 10 questions per game. Friends and Family start ticked, so untick them first. Open this game.

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